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LeTravino

101 Game Reviews

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2 reviews are hidden due to your filters.

I gave you a 4, because I really want to see this game get improved a little. The controls are really sketchy - sometimes I tap a direction and it moves just a little, other times, I tap a direction and it flies across the screen. I think they should be less sensitive, but otherwise, I like this game a lot, but it can be a bit better in regards to the control scheme

DevThomas responds:

I will try to fix the controls soon. Sorry, I'm not at my home computer where the files for the game are. Thanks for the feedback though!

First off, I always give bonus points to games with medals. I like to encourage that.

Second, it's not a terribly designed game, but it's not really good either. I love the music, but the controls feel a little sloppy. I also didn't even realize you had such limited ammo until about my 3rd game over, and I was really confused about what could have hit me. It's a struggle getting those points, but it definitely adds replay value. It's a quirky little bit, and I like it.

Rixium responds:

Thanks for the feedback. I felt like too much ammo would have taken the challenge away, didn't want the heart showing up more than once.

One thing I will incessantly bitch about with a platformer is whether or not you can control the jump - you know, hold down the jump button to jump higher. This game not only lacks that, but features such a wily, ridiculous leap that just makes it unplayable. The graphics are decent, the main character is okay, but the walking minotaurs are just plain badass. They look great, but, that's about the only thing that does. I also found it weird how the platforms often intertwine with and overlap each other, with a random block shot around here or there. That's really just bad level design. It should take advantage of the character's outrageous jumping abilities.

I generally don't like to give blatantly bad reviews, but.. I don't have much else to say. It would certainly be playable with the proper tweaking, but.. as for now, I just can't.

It's not really a new concept or anything, but collectahthon-type games are fun for me. It obviously lacks music of any kind, which is a huge turn-off for me. There's no ambience or sense of environment. Though, maybe, with you being death, collecting your souls, that was the intention.. which actually makes me somewhat like the silence. It's eerie. But I'd still rather have something to pleasure my earholes

Very calm, very relaxing, and it makes you wondering what the heck's going on. What are you striving for? You never really know until way later, you stop. Then it all sort of comes together.

I love it.

I'm not usually a fan of these types of games, but this one's really fun, and not too difficult to learn.

Simple. Addictive. Fun.

I really have to be honest - it's just a dull game. I found it silly that you can't just click to shoot, you can't just tap U to upgrade, but the slightest tap of the space bar had you using a mine whether you wanted to or not. It made the control feel really inconsistent. There was no variety in enemies at all. However, what I found the most frustrating was the lack of an option to just start over when you got a game over - you have to refresh the page, and that's a really basic component of a game. You want to give your players the option to just try again, rather than pushing them away when they fail. On top of that, for some reason, once you get a game over, you can still use you mines.

It has a long way to go and a lot of improvements to make before you can call this a decent game. Games like this are incredibly fun when done right, and I certainly think you can fix it.

Remember, give it some variety, fix the controls, fix the game over bugs, maybe an overhaul on design, and you could really have something. Maybe even get the aid of an artist or fellow programmer in the collab section, most would be more than happy to help. Perhaps at a price, and perhaps not.

If it's your first attempt at a game, you did a great job, and just remember, all you have is room to improve yourself, and your games!

aclw123 responds:

Thanks for the feedback! all of your ideas are definitely helpful. I've changed the upgrade function and implemented a replay button.

It's not bad, especially if it's your first attempt at a game. It's nothing too exhilarating, and to be totally honest, I doubt I'll ever play it again. But there are no bugs that I can see, or anything, so it runs really well. I'll give it a solid 3.5 just for that alone :)

It's funny, I was just thinking about this. The level requirements, how much EXP you need, all of that.

While it really is useful, I'm not sure I can consider it a game. However, I would certainly like keeping this around just as sort of a reference.

But real talk, are all of these true? If so, to get to Lv. 60, you have to get your 10 EXP every day for over a DECADE??? Good lord, Newgrounds.. that's understandable, but a bit excessive.

Cyberdevil responds:

Glad you liked it, it's definitely not a movie so it had to be sorted as a game. The Gadgets > Other category seemed fitting.

Yupp, the EXP requirements didn't change since the level redesign, so it's all correct. I've been checking different user accounts to make sure. If you look at the rankings you'll see all the top users (with lvl60) signed up around 2000. It's a long road. :)

Drawing and gaming are things I do a lot

Travis Riley @LeTravino

Age 33, Male

Wingstop Cashier

Riverside City College

Riverside, CA

Joined on 6/25/10

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